1 TU Darmstadt 2 ELIZA 3 Max Planck Institute for Intelligent Systems
† Equal contribution
Abstract
Quantitative Results
Chamfer distance (lower is better) across 15 DTU scenes. Bold = best per column.
| Method | 24 | 37 | 40 | 55 | 63 | 65 | 69 | 83 | 97 | 105 | 106 | 110 | 114 | 118 | 122 | Mean ↓ | Time ↓ |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2DGS | 0.48 | 0.91 | 0.39 | 0.39 | 1.01 | 0.83 | 0.81 | 1.36 | 1.27 | 0.76 | 0.70 | 1.40 | 0.40 | 0.76 | 0.52 | 0.80 | 10.9m |
| MILo | 0.43 | 0.74 | 0.34 | 0.37 | 0.80 | 0.74 | 0.70 | 1.21 | 1.22 | 0.66 | 0.62 | 0.80 | 0.37 | 0.76 | 0.48 | 0.68 | 35m |
| Ours w/o Refinement | 0.50 | 0.67 | 0.33 | 0.44 | 1.24 | 0.70 | 0.63 | 1.24 | 1.13 | 0.63 | 0.49 | 1.29 | 0.43 | 0.56 | 0.44 | 0.72 | 10.5m |
| Ours (2D-SuGaR) | 0.48 | 0.65 | 0.29 | 0.39 | 1.24 | 0.69 | 0.61 | 1.17 | 1.10 | 0.56 | 0.45 | 1.19 | 0.37 | 0.50 | 0.40 | 0.67 | 18.5m |
Visual Comparison
Method
2D-SuGaR builds on 2D Gaussian Splatting and introduces three key contributions to overcome sensitivity to SfM initialization:
Monocular depth estimates from Metric3D replace sparse SfM point clouds, providing a dense and robust initialization for Gaussian primitives even on textureless or specular surfaces.
Per-image normal maps from Metric3D are used as a geometric supervision signal during training, constraining the surface orientation of 2D Gaussians to align with true geometry.
Degenerate Gaussians are identified via clustering and pruned during training, preventing floaters and improving mesh extraction quality via TSDF fusion.
Meshes extracted from 2DGS are further refined using SuGaR, yielding high-fidelity textured meshes with UV mapping accelerated by Nvdiffrast.
Results
Our method simultaneously renders high-quality color, depth, and surface normal maps.
Custom Datasets
A challenging small object on a plain surface, where poor SfM initialization leads to failure in 2DGS. Our depth-prior initialization recovers geometry cleanly.
Citation
If you find our work useful, please consider citing our Eurographics paper:
@inproceedings{10.2312:egs.20261022, booktitle = {Eurographics 2026 - Short Papers}, editor = {}, title = {{2D-SuGaR: Surface-Aware Gaussian Splatting for Geometrically Accurate Mesh Reconstruction}}, author = {Gupta, C. R. Prajwal and Sheth, Divyam and Ha, Jinjoo and Ostrek, Mirela and Thies, Justus}, year = {2026}, publisher = {The Eurographics Association}, ISSN = {2309-5059}, ISBN = {978-3-03868-299-8}, DOI = {10.2312/egs.20261022} }
Acknowledgements
This project is built upon 3DGS, 2DGS, and SuGaR. TSDF fusion for mesh extraction is based on Open3D. Depth and normal priors are estimated using Metric3D. The rendering script for MipNeRF360 is adopted from Multinerf. Evaluation scripts for DTU are taken from DTUeval-python. We thank all the authors for their valuable open-source contributions.